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KBO (Korean Baseball Organization) fans attending games in person spend 30 minutes to 1 hour preparing for each visit — checking game schedules, comparing seats (sunlight, sightlines, pricing), arranging transportation (parking, public transit), and searching for restaurants near the stadium across multiple separate apps. This is especially problematic for away games, where unfamiliarity with each stadium's layout leads to frequent poor seat choices.
Provides a seat guide comparing sightline photos, sunlight direction, and pricing across all 10 KBO stadiums. Based on the game schedule, it recommends optimal transportation (public transit routes, real-time parking availability). Nearby restaurants and convenience stores within 500m of the stadium are displayed on a map, and a gameday recommendation score is calculated by combining weather forecasts.
| N Novelty | 1-5 | How uncommon the service is in market context. |
| U Urgency | 1-5 | How urgently users need this problem solved now. |
| M Market | 1-5 | Market size and growth potential from proxy indicators. |
| R Realizability | 1-5 | Buildability for a small team with realistic constraints. |
| V Validation | 1-5 | Validation signal quality from competition and demand data. |
| Tech Complexity | / 40 | Difficulty of core implementation stack. |
| Data Availability | / 25 | Practical availability and cost of required data. |
| MVP Timeline | / 20 | Expected time to ship a usable MVP. |
| API Bonus | / 15 | Bonus for viable public API leverage. |
| Competition | / 20 | Signal quality from competitor landscape. |
| Market Demand | / 20 | Demand proxies from search and mention patterns. |
| Timing | / 20 | Fit with current shifts in tech, behavior, and regulation. |
| Revenue Signals | / 15 | Reference evidence for monetization viability. |
| Pick-Axe Fit | / 15 | How well the concept serves participants in a trend. |
| Solo Buildability | / 10 | Practicality for lean-team implementation. |