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When Korean OTT operators such as Coupang Play, Tving, and SPOTV acquire overseas sports broadcast rights, there is no systematic data source for tracking league-by-league and season-by-season price trends or competitor contract status. Negotiation preparation takes 2–4 weeks and ₩30+ million (~$22,500+) in external research costs. Price volatility has increased as demand for European league broadcasts surges due to the 'Oh Hyeon-gyu/Son Heung-min effect.'
Automatically collects and analyzes global sports broadcast rights contract data, providing a dashboard of per-league and per-region price trends along with competitor monitoring alerts. Core features: (1) Broadcast rights transaction price trend database by league/team, (2) Real-time monitoring of competing OTT broadcast schedules, (3) Auto-generated benchmark reports for negotiations.
| N Novelty | 1-5 | How uncommon the service is in market context. |
| U Urgency | 1-5 | How urgently users need this problem solved now. |
| M Market | 1-5 | Market size and growth potential from proxy indicators. |
| R Realizability | 1-5 | Buildability for a small team with realistic constraints. |
| V Validation | 1-5 | Validation signal quality from competition and demand data. |
| Tech Complexity | / 40 | Difficulty of core implementation stack. |
| Data Availability | / 25 | Practical availability and cost of required data. |
| MVP Timeline | / 20 | Expected time to ship a usable MVP. |
| API Bonus | / 15 | Bonus for viable public API leverage. |
| Competition | / 20 | Signal quality from competitor landscape. |
| Market Demand | / 20 | Demand proxies from search and mention patterns. |
| Timing | / 20 | Fit with current shifts in tech, behavior, and regulation. |
| Revenue Signals | / 15 | Reference evidence for monetization viability. |
| Pick-Axe Fit | / 15 | How well the concept serves participants in a trend. |
| Solo Buildability | / 10 | Practicality for lean-team implementation. |